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Keith Burgun Blog
22.11.2024
Hi all! Today I have a fascinating conversation with the brilliant Austin Anderson, who is I think the last of the guests that I’ll have on the show from the Alt-F4 conference (along with Dr.…
12.11.2024
Hi all! I just wanted to let you know that my RPG I’ve been working on for the last couple of years, which I had been referring to as “Free Tiya Bannet”, now has an official name:…
02.11.2024
Hi everyone! I come to you with another great conversation, with another super cool person that I met at the Alt-F4: Rebooting Community After Gamergate conference: Kathleen Morrissey. Kathleen is …
24.10.2024
Hi all! today I have a wide ranging conversation with Dr. Rachel Kowert, a researcher who studies the effects of games and also discusses a wide range of other pop culture topics, through her youtu…
09.10.2024
Hi all! The Clockwork Game Design Podcast has re-taken-over its own podcast space from the Bannet Bulletin for a week, to share with you this exciting conversation I just had with my old pal Ryan R…
18.09.2024
Over the last few years, I have went through a lot of the Final Fantasy series. I have recently beat 5, 9, 10, 13, 13-2, Remake and Rebirth (which I reviewed here), and I also played a lot of almos…
09.07.2024
Above is an early screenshot of our combat system in the prototype for Free Tiya Bannet, which is coming along smoothly. The incredible UI art was just freshly finished by our artist, Wizbane, and …
29.04.2024
I played Final Fantasy 7 Rebirth. Overall, I want to first say: it’s really cool! In general, I liked it. Here’s a list of pros and cons. Also, I’ve decided to make this article S…
20.04.2024
I realized I haven’t actually posted about it since it went live, but the Kickstarter for SPELLSTORM is now live! Please spread the link around and show your support, here:
The Kickstarter has LAUNCHED! Make sure to go check it out, and spread the word! You might be wondering, “hey wait a second… why should I care about Spellstorm?” Here’s five…
15.04.2024
While it is occasionally possible to have a design come together right away, there are times when you need to toil over a design for some time before something changes, and only then will the syste…
09.04.2024
Narratively speaking, Croh Vosh is probably the most important character in the game. At the end of Gem Wizards Tactics, the Omni-Gem was destroyed. This was a great thing for those battling the op…
05.04.2024
With the Kickstarter right around the corner, today I’d love to introduce you to my favorite friend in the Spellstorm cast: Bunny Wizard! Bunny is a very positive and optimistic guy. B…
31.03.2024
Hey all. Today I wanted to talk about the SKILL GRID for my upcoming RPG, and talk about how it interacts with playable characters. I also give an update on some of the games I’m playing. Enj…
27.03.2024
Big news: the Spellstorm Kickstarter campaign will be launching on April 17th, 2024. If you’re not already signed up to get notified, make sure to click the button over here at Kickstarter. L…
20.03.2024
I decided to make a word cloud that lays out some of the associations between certain qualities of a game, and the term “RPG”. Check it out, and let me know what you think.
14.03.2024
Videogames, at least the kind I’m talking about (RPGs, adventure kinds of somewhat narrative videogames, Zelda games, Elden Ring, etc), have essentially three “places”: Outside &#…
13.03.2024
Hello all and welcome to the first episode of the Bannet Bulletin! It’s still the Clockwork Game Design Podcast feed, but for awhile I’m going to do a series of shorter podcast episodes…
31.12.2023
One of the principles that has been important to me over the years, which I have talked about a lot, is the idea that strategy games should always be moving toward their conclusion. In a way, this …
26.11.2023
Hey all! Today I have a new episode where I’m going to be talking about two things. First, I’m going to report on a bunch of RPGs that I’ve been playing or trying out, and give my…
11.11.2023
This isn’t a full article, just something that I wanted to make a note about and talk briefly about. A bunch of years ago, I wrote an article about Auro’s single player Elo system. The …
08.11.2023
(Above: some WIP pixel art from Wizbane) You might have noticed I’ve been writing about and playing a lot of RPGs recently. Starting somewhere in 2020, I started this huge dive into the Final…
20.09.2023
Feels like a “rare” few know about what an incredible game Diddy Kong Racing is. I mean, if you’re looking for a light, social party game, one where groups of players of vastly di…
11.05.2023
Hi all! Today I have a nice podcast episode, all about RPGs and RPG design! I feel like I have a lot to say here, and I do dare say that I am slowly, slowly pursuing becoming some kind of crazy exp…
27.04.2023
Hi everyone! It’s been a few months since I wrote about Spellstorm, my new deckbuilding card game. As I wrote about a few months ago, the game took a huge turn somewhere around December, and …
11.04.2023
As I’ve gone through the Final Fantasy series recently, it’s notable that the games used to have secrets, and now, they pretty much don’t anymore. Somewhere in the late 90s, and c…
28.01.2023
I’m about 27-ish hours into Yakuza: Like a Dragon. I’ve only ever played a bit of Yakuza 0 before this. I thought the writing was good (great, for a videogame) but the actual combat I f…
11.01.2023
Hey all! This is kind of a “bonus episode” of sorts, only 30 minutes long. Here’s some of the topics covered: A bit of navel gazing about my own theory and approach to games and h…
04.01.2023
Back in September, I introduced people to my upcoming card game, Spellstorm. The initial plan was to launch a Kickstarter in February of 2023, but back in early December I realized we were going to…
08.12.2022
About a month or so ago, Marvel Snap was launched. At first, I was very skeptical: not only was this a CCG, but also it’s a mobile gacha game, but ALSO it’s some Marvel IP thing? The od…
30.11.2022
I’ve long had this vision of the “1P (one player) digital strategy game”: a system that you can play over and over again, that has a match structure with a win/loss outcome, that …
Above is a reddit post complaining about the moral and ethical problems with gacha games. This is very valid and I share these concerns. However, in the USA anyways, we can’t even pass…
I can’t believe it’s been 16 months since I originally launched Gem Wizards Tactics already. I mean, part of why I can’t believe that is that for almost a full year after the laun…
Hey all! This is just a short little article where I will try to make the case for why I think Hearthstone: Battlegrounds (which I’ve gotten back into now that the Buddies system has been rem…
Hi all! It’s been awhile since the last episode. This year I got married and went on my honeymoon, so things have been kind of crazy. But now, they’re sort of going back to normal. Over…
Hey y’all! I’ve been working extremely hard this year on Spellstorm (among other projects) – so much so that I sort of forgot to write something about it here on my blog, I’…
I tend to think that “genres” in videogames are believed in, or thought to be real in a way that is massively over-stated. Games can manifest in a billion different ways that are still …
Today Brett Lowey and I discuss DRAGON BRIDGE, my two player bumping card game. It’s a weird game for me, in a bunch of ways. For one thing, it was my first published tabletop game. But also,…
Today I bring you one of the world’s more renowned strategy videogame designers – the designer of Civilization IV, one of the most beloved in the series (probably my favorite one still)…
I got my start in game design doing traditional Rogue-likes. My first game was 100 Rogues(now sadly rendered unplayable due to a combination of iOS updates and a long story involving legal rights),…