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5 | Follower
Famous Aspect
29.07.2023
You may know Clifford "CliffyB" Blezinski as outspoken Lead Designer behind Gears of War. But as this interview reveals, he is so much more.
Ethan sits down with Rebellion Co-Founder and CEO Jason Kingsley to discuss the history of this storied game developer.
Gen AI is all the rage lately, but an investigation of the current state of gen ai tools for making in-game assets falls short of the hype.
09.03.2023
Cosmetics only monetization is tempting. But you can't have a LoL sized outcome without a LoL sized audience...
03.03.2023
Sarah Fuchs, games industry veteran and former General Manager of Covet Fashion, discusses her pivot to founding Web3 company Muus Collective.
Why was Hogwarts Legacy such a massive success when other Harry Potter games have faltered? It fulfills the core fantasy of the IP...
02.02.2023
Phoenix Labs' CEO Jesse Houston takes us to school on why caring about your employees' life outcomes leads to better business outcomes.
26.01.2023
In '21 & '22, I caught SPAC fever spurred by the many game industry SPACs. Eric Kress explains why they have been such a disaster.
16.01.2023
Miikka Ahonen - cofounder of Lightheart Entertainment - shares the 5 key questions that led to hit game Mr Autofire's creation
15.12.2022
Veteran Technical Director James Marr explains why soft skills, and especially Empathy, are the secret superpower of a great game engineer.
08.12.2022
6 months into live operations, Diablo Immortal is a monster success for Blizzard and NetEase, with an estimated $280m in mobile revenue.
29.11.2022
After the most recent Diablo IV quarterly dev update, we analyze what Diablo IV's LiveOps and Monetization teams have in store for players.
An analysis of 1047's recently announced plans to end feature development on Splitgate and why you should treasure your live audience.
Investors from top venture firms Play Ventures and BITKRAFT explain why VCs have an obligation to invest, even during Crypto Winter.
Marvel Snap is a hit with gamers & journalists, but one month into LiveOps, achieving cohort paybacks looks like a challenge.
Getting to tangible, high quality conversations and iteration with your game engineers is a critical skill for game designers...
IGN's John Davison gives us a peak behind the curtain at how videogames are covered in the press and how High on Life won Gamescom.
Graeme Devine talks about Magic Leap, founding QXR Studios and why he revived Metropolis Origins for Web3 with the Wax Blockchain
After 20 years making games, frequently crunching and putting career before self, a veteran developer reflects on the cost of crunch culture.
100 Thieves is a giant in Esports, a renowned lifestyle brand, and a community of over 150 million gamer fans. Now they're building their own game.
Few in the games industry have a CV even comes close to Diablo Boss Rod Fergusson. Here, he shares lessons on being a world-class producer.