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When you think about everything that goes into a cool lookin' character design - it can feel super overwhelming! This was definitely the case for me until I knew what I know now... So I broke down my process into 4 stages that build off one another. For me, this has made the whole process of designing characters a heck of a lot more manageable and easier to execute.
Creating something takes energy. It takes patience too. And at the end of a long day at the drawing board you'll feel both mental, and physical exhaustion. The more you push on like that, the more your tank will run dry... sometimes to the point of burn out and chronic procrastination. So the question is, how do we make sure that tank stays full? What do we use for fuel, to keep us going?
Us artists get pretty down on ourselves at times. We are our own worst critics after all! It's not entirely a bad thing either... If we want to improve, we've got to be able to look at our drawings with a critical eye to iron out the errors. As we get better, we notice more and more of those mistakes because we're training ourselves to spot them. That's what makes us good at drawing! Noticing our faults in the first place so that we can fix them. No one intentionally draws their characters out o
Here’s the breakdown of how this tutorial will flow. First, we will run through the structure and anatomy of the hand. Then, I will walk you through a step-by-step process for actually drawing a hand. Lastly, I will discuss how comic artists stylize hands and my special way to study from the masters.
This tutorial will show you how to draw and construct the front of the male head. You can follow along with your sketchbook or tablet as I take you through each of these basic steps. By the end of this first tutorial you’ll be surprised at just how easy drawing the heads of your characters can be.
This tutorial is so beefy that I’m going to dispense with a lengthy introduction and just get right into it. It doesn’t matter if you aim to be a comic artist, concept artist or painter, the number one thing you can do to improve in ALL aspects of your art is working on mastering draftsmanship.
The torso is a difficult task to break down because of the many puzzle pieces (aka muscle groups) that have to be wedged together in order to construct a cohesive whole. Just like the hands, the torso can contort and bend in various ways that can make the process of learning even more toilsome. But as always, fear not because this tutorial aims to make this process of learning a painless one and hopefully even an enjoyable one.
Some tips on how to be a good freelancer. If you fail in any of these areas - apologize to the client. Don't blame the client. Don't make excuses. Accept your failure, take responsibility for it, and learn from it. Really reflect on why and how you screwed up so it doesn't happen again.
Is your art stagnant? You’ll know you're in a state of stagnation when your art reaches a standstill - it’s not going anywhere, not progressing, and worst of all, you seem to be drawing less and less. You've found yourself idling in a prolonged period of very little growth. This looping rut can be extremely frustrating, discouraging and a major downer for an artist. Even worse, stagnation seems impossible to snap out of once you’re in it.
So you want to improve your drawing abilities. There comes a time for every artist where their learning must also go through somewhat of an evolution. Your abilities will grow to a point, yet stop when the conditions under which your skills are honed reach their limit. So you have to expand your approach to learning, because for you to grow, new lessons must be endured.
Learning how to draw takes a really long time, we know this. It can take so long we become numb to all the learning, study, and practice. If you're asking yourself, whether or not drawing is for you anymore, questioning if you should go on - you need to draw something just for the heck of it and see how you feel then.
These days there are so many alluring distractions to detract our attention away from our art that it can feel impossible to get to work on what matters. We start the day out answering emails, catching up on our social media time lines, responding to comments, scrolling through Instagram, pwning some noobs in Call of Duty, sharing some memes, maybe watching a few cat videos on Youtube - and before we know the whole day is wasted. It all comes down to dopamine - the neural transmitter in our brai
In this video you'll discover how to enhance your figure drawing poses to make characters more energetic, three dimensional and visually impactful! You'll see a real world example of how a character's pose can be redefined with roughly drawn alternatives alone, that push it to the max.
Should artists be worried about AI Art? The advent of AI Art has a lot of Artists concerned for a number of reasons. They don't want their art used without reciprocity. They don't want to lose their jobs. Most of all, they don't want the years of hard work they've put into developing their skillset to be undermined by the click of a button. In this video, Ed Foychuk and I debate AI Art, and the potential impact it could have on artists - for better or for worse. Plus, you'll also learn: ✎ The co
The characters inside your comic book are almost solely responsible for driving the story forward, through the way they think, act and interact with one another. In this video, you're going to see an example of how that plays out in a comic book sequence - as I walk your through the decisions I made, panel to panel, in my own comic 'Borork'. Here's what you'll learn: ✎ Why people aren't invested in your characters, and what to do about it. ✎ How the best stories are told in comic books ✎ What ev
As promised, I’ve returned with the second part of the torso tutorial, the back view. The back is usually a blind spot for most comic artists because its not used in storytelling anywhere near as many times as the front view. However, understanding the anatomy will ensure that you have a balanced approach.
Never skip leg day! You hear it said all the time about the gym, but it also holds true for studying art, especially when trying to learn figure drawing. The legs make up around half of the body, but are often ignored because they don’t always capture or convey the gesture and range that we see in the waist up.
If you find any of the information below useful, please consider backing Replicator 3 Disclaimer -SUCCESS- Your success will depend on a few key points: The quality of your art. The amount of people that see your project. The amount of interaction you have with the community. The quality of your art. It’s really simple. The better your art, the easier it is to sell. Don’t forget you can sell your comic for the rest of your life. So short term financial pain CAN work better in the long run. The a