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ESEA League is a professional esports organization that hosts tournaments and leagues for Counter-Strike: Global Offensive, Dota 2 and Overwatch. Founded in 2003, ESEA has become the largest and most successful competitive video game league in the world. The league is home to over 20 million players and has hosted more than 100 major tournaments throughout its history. ESEA also offers a variety of services for its members, including matchmaking, leaderboards, ladders, leagues, tournaments and more. With ESEA, players can hone their skills, compete with others around the world, and make a name for themselves in the competitive gaming community.
The “E-Sports Betting Global Market Report 2024” has been added to ResearchAndMarkets.com’s offering. The E-sports betting market size has grown rapidly in recent years, from $9.96 billion in 2023 to $11.22 billion in 2024 at a compound annual growth rate (CAGR) of 12.6%. The growth observed in recent years can be credited to the […]
78% say of users say it delivers results and 80% would recommend the service 73% are satisfied with the service and 72% feel safer, having registered An independent evaluation of GAMSTOP has found that its users feel safer and more in control since registering with the online self-exclusion service. The research by Ipsos found […]
Research Reflects Heightened Responsibility Commitments as Industry Grow. New research from the American Gaming Association (AGA), reveals a significant increase in responsible gaming (RG) investments from gaming industry companies, with total spending reaching $471.8 million annually—up from approximately $275 million (+72%) in 2017. Conducted by a major international accounting firm, the research demonstrates a surge […]
Researchers have closely studied the relationship between gaming and health for years. Over the years, video games have raised public health concerns among experts, including the World Health Organization, which has long argued for the legitimization of a “gaming disorder.” More importantly, researchers have also focused on gaming and its potential impact on mental health. […]