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8 | Follower
Ask a Game Dev | Tumblr
07.06.2025
Anonymous said: A friend of mine wants to become a game designer without learning any other disciplines in game dev, he seems very sure this is possible but his confidence comes off as "idea guy" to...
06.06.2025
Anonymous said: I've noticed that when I play open world games I can have wildly different emotional reactions to exploration. Like, a new quest hub opens up and sometimes I go "Oh nice, there's so...
05.06.2025
Anonymous said: How do games handle tension through death and respawn? Answer: Generally, dying and resetting in game releases all of the tension that’s been built up to that point in the player. The...
04.06.2025
Anonymous said: What do you think of the “quality/love vs. money/hate” mindset to describe liking or disliking a game, its content, and its approach? Answer: Henry Louis Mencken famously said “There...
03.06.2025
Anonymous said: How do you get (or work towards) a promotion as a game designer? Answer: Getting a promotion in the game industry usually requires the designer to take two steps. The first step is to...
31.05.2025
adeptusjoker said: In lieu of the RTS 'Battle Aces' getting axed, would you talk about how to ethically but meaningfully monetize RTS games? Answer: All monetization is, at the core, a value...
30.05.2025
Anonymous said: There are people who like to see AAA industry fall with the believe that this will lead to more creative and quality indie games to flourish. Do you agree with this sentiment? Answer:...
29.05.2025
Anonymous said: On the topic of old temporary solutions, how is the hacky solutions explained when a new hire is brought in to work on a game or an entire new guard comes in to keep an older game...
25.05.2025
Anonymous said: Bungie is in hot water for the exposure of deep plagerism from a designer, with devs and directors following the artist for many years. In cases like this, why didn't they hire or...
24.05.2025
Anonymous said: What's the craziest "temporary" solution that you've seen in a recent shipped game? Answer: One game that went into Early Access a little while back had the most ghetto multiplayer...
22.05.2025
Anonymous said: Hi, Dev! Light question. For betas and early access games, how come many have to wipe player saves with each version update but, others do not? How come updates for 1.0 games never do...
21.05.2025
Anonymous said: How do game developers decide what scale of numbers their system will use, I.E. how large the “base” numbers are? For example, in MTG a 15/15 creature is a world ending menace while in...
Anonymous said: Why do temporary solutions end up being so foundational in a lot of games? Answer: It has to do with how software engineering works. Whenever we build a system, that system doesn’t...
17.05.2025
Anonymous said: How simple is it for a developer/publisher company to sell a game IP to another company? Answer: It can be as simple or as complicated as they want it to be. Most of the time the IP is...
09.05.2025
Anonymous said: How true is the saying “there is more permanent then a temporary solution” in the context of game developement? Answer: Once, one of my coworkers printed out “temporary” hacks in our...
07.05.2025
Anonymous said: I’m currently developing a 2D Metroidvania game, and I’d like to hear your thoughts: What are the key elements that make a Metroidvania fun to play and challenging in a satisfying way?...
06.05.2025
Anonymous said: Do people ever resubmit old design tests? Like if someone makes it past that stage the first time but doesn't get the job, and then the job opens up again later down the line. Answer:...
02.05.2025
Anonymous said: Do you think we're headed for another American Industry crash out like 1983, or has the digital age changed what was a product of physical media? Is the industry turbulence largely on...
01.05.2025
Anonymous said: When do you think the industry will go back to "normal" and what are some signs that that is going to happen?. I mean, studios stabilizing financially, AAA games franchises not getting...
29.04.2025
Anonymous said: What is your current opinion on Unreal Engine 5? Between Digital Foundry, content creators, and people on social media, everyone appears to be constantly attacking UE5 for performance...
27.04.2025
Anonymous said: How are RPGs like Bg3, Red Dead Redemption 2, Elder Scrolls, etc that have so many story branches presented to the developers? Is one person in charge of one whole story branch or is...
Anonymous said: Is more complicated, or more work to write code for The Game EA Sports FC if you were starting from scratch than it would be to write code for any other large scale game, like an...
24.04.2025
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23.04.2025
22.04.2025
Anonymous said: Just personally speaking, have you been seeing folks laid off from game studios in the past couple years finding work at other studios? Is skuttlebutt out there optimistic or...
21.04.2025
Anonymous said: What makes features make a RPG? e.g. character creation, choice making etc. Answer: I’ve seen a good number of arguments between game fans about what is and isn’t an RPG, but the...
17.04.2025
Anonymous said: Doing this on anon for obvious reasons but is there any chance of getting hired as an entry level game dev in 2025? I've been unemployed for nearly two years since graduating from uni...
16.04.2025
Anonymous said: With the announcement of the Switch 2 I was wondering how do games for an older version of a console work on a newer version of the same console? Will they run better from the start or...
Anonymous said: Maybe you can answer this, but if you can't I'd get why. I'm playing the superb Sin & Punishment 64 and I am aware this game was Japan only for 8 years before Nintendo pushed a...
10.04.2025
Anonymous said: Last time we had a global recession, life style games were barely a thing only in the form of subscription based MMO’s. How do you think modern lifestyle games without subscriptions...
09.04.2025
Anonymous said: On the topic of horror, how do you make a grim subject matter feel silly spookville experience instead of actually scary? For example, the Luigi Mansion games, the Disney Haunted...
ralinsaur said: A common issue with ongoing live service games is that as time progresses, skill designs for new characters necessarily become more complex to differentiate from older characters or to...
Anonymous said: Do you have any advice for people who are unable to put their experience on their CV because of NDAs? Answer: You can always put your experience on your CV, regardless of NDAs. You...
Anonymous said: Is Gameplay Programmer some form of specialization? I always see people who work as gameplay programmer have some secondary skill, like tools, graphics, etc. In order to create a game...
02.04.2025
Anonymous said: Previously, you've explained that even with all the high-profile flops recently, lifestyle games with a big investment up-front and ongoing revenue are still the most financially...
01.04.2025
Anonymous said: The EU has just banned virtual premium currencies in video games that represent, requiring the games use the actual currency amounts. Thoughts on this new law? Answer: For those who do...
26.03.2025
Anonymous said: Does the refund windows of digital stores have any affect on the overall design of a game? If you're expecting Steam to be the main storefront you'll sell on is there an extra drive to...
Anonymous said: Follow-up on the layoff question, how much influence, if any do devs have on which project within a company they are assigned to if things seem rocky? Say I am in a safe position...
21.03.2025
Anonymous said: How does a game dev become high priority /necessity to reduce chances of getting layoff axe beyond “have more experience”? Is there any specializations that are safe from the...
Anonymous said: I was recently told games user researchers are usually the first to go when it comes to layoffs since the focus tends to be on developing the game and not testing it in times of need....