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Ask a Game Dev | Tumblr
15.05.2024
Anonymous said: about the Hades 2 shadowdrop. I've seen a lot of people talking about how that impacts indies launching in the same window and how that invalidates months/years of preparation on their...
14.05.2024
Anonymous said: Are most of the people laid off this year going to be able to find other work in the industry (within, like, a year or two), or do you think the industry is going to be smaller for a...
13.05.2024
Anonymous said: Why has every with some kind of “designated climbable ledge” mechanic seemingly settled on marking such ledges with yellow? Answer: When we create a visual style for a game, we must...
10.05.2024
skyscraperview said: As Microsoft shuts down Tango Gameworks, I wonder why they shut it down instead of sell it / divest themselves from the company and let them be on their own. Why is shutting it...
Anonymous said: in light of the microsoft closings, a lot of people saying that getting acquired by a bigger company should be considered a death sentence for small studios. one thing I never...
Anonymous said: In light of the recent controversy surrounding Sony (and, by extension, Helldivers 2), could you please explain the publisher-developer relationship that many, many people seem to...
07.05.2024
Anonymous said: Thoughts on the Helldivers PSN situation? Answer: For those who haven’t been following this story, Helldivers 2 multiplayer originally required a linked PSN account in order to play....
04.05.2024
Anonymous said: What build system do AAA studios typically use? I know that Electronic Arts has their own build system, but is this common? Answer: Every major studio I’ve worked at generally has...
01.05.2024
ralinsaur said: There was a popular video a few years back (What games are like for someone who doesn't play games). It struck me as a gamer because of how much unwritten "gamer intuition" that we...
30.04.2024
Anonymous said: Hello. Do you think having a game programming YouTube channel can be useful as a portfolio? Like recreating game mechanics from existing games or creating new ones, and explaining my...
27.04.2024
Anonymous said: Sometimes I need to reboot my games because of “memory loss”. What is it? Why does it make my games run faster after rebooting? Answer: I don’t think there’s a term called “memory...
mariopiecetheatre-blog said: What do you believe are the easiest and the toughest real world sport to translate into video games? My guess is Golf being the easiest since there are so few active...
20.04.2024
my-smial said: Hello! I have a question about cutscenes. How does a decision get made about whether a cutscene can be skipped or not? I know some games have certain skipable cutscenes and others...
19.04.2024
goldensadnessdolphin said: Especially with so many projects that were never announced probably getting canceled right now due to layoffs and studios dissolving, how risky would it be for devs to keep...
18.04.2024
Anonymous said: How do the people working in marketing know how effective their marketing is? Answer: There’s a whole field called Marketing Analytics that is dedicated to quantifying the results and...
17.04.2024
Anonymous said: What do you do when you are at work but for whatever reason you have to wait to keep working (development breaking bug that is being fixed by other people, code compiling, waiting on...
16.04.2024
Anonymous said: You often talk about budget in your answers, so I was curious about something. Is it possible for the company to run out of budget before devs could complete the game as they initially...
13.04.2024
Anonymous said: Does it take much work/money to edit cutscenes once finished? Like, you develop a cutscene but then you decide to change details like background, music, clothes, facial expressions of...
12.04.2024
Anonymous said: Do you have any insight as to why annual sports titles have not gone the Live Service model yet given the fact each year it is mostly minor tweaks and roster changes anyway? Answer:...
11.04.2024
Anonymous said: Addendum to cut content: people find remnants of cut content in game files often enough. So/but is there any even rough estimate you could give of cut content that's dug up versus cut...
09.04.2024
Anonymous said: Sent this ask a while ago but I think Tumblr ate it so here it is: In which stage of game development are relationships between characters decided? Asking this because I recently found...
06.04.2024
Anonymous said: Why companies don't record "Making Of" for games anymore? Answer: A good rule of thumb when answering questions like “Why don’t companies do X anymore?” is to think about what X will...
05.04.2024
Anonymous said: Does cut content exist for video games? Not material devs save for later use in dlcs or expansions, but content that was created and for some reason didn't make it to the final...
04.04.2024
Anonymous said: You have talked at length at standard optimizations (LoD, not rendering things, deleting cars on a distant highway to avoid memory overflow, etc). What are the weirdest optimization...
03.04.2024
Anonymous said: How is the process of learning In-house game engines once you get into an AAA studio? Do they immediately put you in production to learn as you go, or does it take some weeks before...
30.03.2024
Game Dev Glossary: Prototype, Vertical Slice, First Playable, MVP, DemoSomeone on our discord brought up a good bit of nuance in response to the Vertical Slice talk - there’s a bunch of different...
28.03.2024
andaskastor said: In regard to the vertical slice. Do studios work on/produce it to pitch a game or is it used as a milestone to reassure the money people that the game is progressing? (or...
27.03.2024
Anonymous said: What goes into the vertical slice of an MMORPG? I feel that it would be hard to prototype when a lot of the game's premise relies on quest progression, player-to-player interactivity,...
26.03.2024
Anonymous said: Who (if anyone) picks up an auto error report when a game crashes? And does sending it (with screenshot or video) actually help? Answer: That entirely depends on the team, the game,...
23.03.2024
Anonymous said: Are the reasons why dlcs don’t require or advertise other dlcs for their content to work or show up because of potential compromised sales, as well as being fare to all customers who...
22.03.2024
Anonymous said: Regarding your latest answer about optimizing games. Can you elaborate more on how the optimization gets to happen? Like ofcourse they do want to make their npcs look as good as they...
21.03.2024
Anonymous said: These references are out of date so I hope you'll bear with me. Why is it games like Watchdogs 2 can have a whole citty full of NPC's each with mostly unique profiles and interactable...
19.03.2024
Anonymous said: Whose job is to pull separate systems together? For example, when the FPS player fires, an animation plays, an enemy is damaged and killed which gives experience triggering a level up,...
16.03.2024
Anonymous said: On the topic of generative AI, what jobs are game companies looking to replace with it first? I imagine that concept art is going to be one the easiest things to replace and I harass...
15.03.2024
Anonymous said: What are your thoughts on reselling assets in games? Criticisms imply that, if you bought the assets in a previous game, any other game reusing them should be reused n the base game...
14.03.2024
Anonymous said: Hello! You may have answered this before but where is the best place to search for game industry jobs online? Answer: In my experience, most recruiters and job seekers go through...
13.03.2024
Anonymous said: Is it hard for programmers who work for mobile or indie companies to get a job in an AAA studio due to the difference in project scope? Does this lead to their experience being...
12.03.2024
Anonymous said: What are some ways AAA studios and publishers could feasibly lower the costs of producing videogames without laying off people? Answer: The big issue is that the vast majority of the...
08.03.2024
Anonymous said: How can I tell if I'm transitioning from a junior to a mid-level gameplay programmer? Answer: Most of leveling up from junior to senior is about becoming more autonomous. We do this by...
07.03.2024
Enemy Design Tips: Time to Kill askagamedev: “Today, I thought it might be interesting to take a look at how we go about designing enemies from an important conceptual perspective - Time to Kill. Time...