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Ask a Game Dev | Tumblr
28.06.2025
Anonymous said: What do you do if your game is going over budget? Answer: ALTIt depends on how far over budget we’re projected to go and how much budgeted dev time we’ve got left. If our [burn rate]...
waistdeepcat said: Related to this post where you gave your PC build, what part of game development makes you need a PC like that? I always thought hardware like that was only used for servers and...
27.06.2025
Anonymous said: Do AAA studios generally have some pretty high end PCs? What are some specs you're commonly seen? Answer: My current workstation (that I got earlier this year) is running a 7970x CPU,...
Anonymous said: Breakable objects and clutter with physics are fun to have around, and surely game environments would feel a bit empty without them. But how much is enough? Who decides, and what's the...
21.06.2025
Anonymous said: I find the concept of simply showing you're "passionate" about game development during the hiring process being thrown around a lot. As a hiring manager, how accurate is this...
19.06.2025
Anonymous said: Is there any advice you could give about how to process being a developer on a game that's been critically panned/considered disappointing? I've worked on such a project for a big...
Anonymous said: Flip side to the budget issue. The stars align and things are going better than expected. The game is actually under budget/ahead of schedule than projected. In this case do developers...
14.06.2025
New Hire Advice - Don’t Self-Crunch to Prove Yourself askagamedev: “It’s Labor Day today, so I thought I would share a bit of “work wisdom” from a veteran. Even though I’ve been working on games for...
13.06.2025
Anonymous said: What is the benefit of mechanics that give the winning side advantages that help them win more, such as COD poweups? Answer: ALTCOD’s Killstreak rewards are exciting, memorable, and...
12.06.2025
Anonymous said: Is there anything fans could realistically do to get dormant game series rereleased or remade? Especially ones from small companies that have long been subsumed by larger ones. Is...
Anonymous said: How do you evoke the emotion of anger without making the player frustrated with a game? Answer: Strong emotional response is a key factor in player engagement in most cases...
10.06.2025
Anonymous said: Balance adjustments in the long term: You have a unit/option/weapon that is too strong/too weak in a way that is negatively affecting the game. What are some of the pros and cons of...
07.06.2025
Anonymous said: A friend of mine wants to become a game designer without learning any other disciplines in game dev, he seems very sure this is possible but his confidence comes off as "idea guy" to...
06.06.2025
Anonymous said: I've noticed that when I play open world games I can have wildly different emotional reactions to exploration. Like, a new quest hub opens up and sometimes I go "Oh nice, there's so...
05.06.2025
Anonymous said: How do games handle tension through death and respawn? Answer: Generally, dying and resetting in game releases all of the tension that’s been built up to that point in the player. The...
04.06.2025
Anonymous said: What do you think of the “quality/love vs. money/hate” mindset to describe liking or disliking a game, its content, and its approach? Answer: Henry Louis Mencken famously said “There...
03.06.2025
Anonymous said: How do you get (or work towards) a promotion as a game designer? Answer: Getting a promotion in the game industry usually requires the designer to take two steps. The first step is to...
31.05.2025
adeptusjoker said: In lieu of the RTS 'Battle Aces' getting axed, would you talk about how to ethically but meaningfully monetize RTS games? Answer: All monetization is, at the core, a value...
30.05.2025
Anonymous said: There are people who like to see AAA industry fall with the believe that this will lead to more creative and quality indie games to flourish. Do you agree with this sentiment? Answer:...
29.05.2025
Anonymous said: On the topic of old temporary solutions, how is the hacky solutions explained when a new hire is brought in to work on a game or an entire new guard comes in to keep an older game...
25.05.2025
Anonymous said: Bungie is in hot water for the exposure of deep plagerism from a designer, with devs and directors following the artist for many years. In cases like this, why didn't they hire or...
24.05.2025
Anonymous said: What's the craziest "temporary" solution that you've seen in a recent shipped game? Answer: One game that went into Early Access a little while back had the most ghetto multiplayer...
22.05.2025
Anonymous said: Hi, Dev! Light question. For betas and early access games, how come many have to wipe player saves with each version update but, others do not? How come updates for 1.0 games never do...
21.05.2025
Anonymous said: Why do temporary solutions end up being so foundational in a lot of games? Answer: It has to do with how software engineering works. Whenever we build a system, that system doesn’t...
Anonymous said: How do game developers decide what scale of numbers their system will use, I.E. how large the “base” numbers are? For example, in MTG a 15/15 creature is a world ending menace while in...
17.05.2025
Anonymous said: How simple is it for a developer/publisher company to sell a game IP to another company? Answer: It can be as simple or as complicated as they want it to be. Most of the time the IP is...
09.05.2025
Anonymous said: How true is the saying “there is more permanent then a temporary solution” in the context of game developement? Answer: Once, one of my coworkers printed out “temporary” hacks in our...
07.05.2025
Anonymous said: I’m currently developing a 2D Metroidvania game, and I’d like to hear your thoughts: What are the key elements that make a Metroidvania fun to play and challenging in a satisfying way?...
06.05.2025
Anonymous said: Do people ever resubmit old design tests? Like if someone makes it past that stage the first time but doesn't get the job, and then the job opens up again later down the line. Answer:...
02.05.2025
Anonymous said: Do you think we're headed for another American Industry crash out like 1983, or has the digital age changed what was a product of physical media? Is the industry turbulence largely on...
01.05.2025
Anonymous said: When do you think the industry will go back to "normal" and what are some signs that that is going to happen?. I mean, studios stabilizing financially, AAA games franchises not getting...
29.04.2025
Anonymous said: What is your current opinion on Unreal Engine 5? Between Digital Foundry, content creators, and people on social media, everyone appears to be constantly attacking UE5 for performance...
27.04.2025
Anonymous said: Is more complicated, or more work to write code for The Game EA Sports FC if you were starting from scratch than it would be to write code for any other large scale game, like an...
Anonymous said: How are RPGs like Bg3, Red Dead Redemption 2, Elder Scrolls, etc that have so many story branches presented to the developers? Is one person in charge of one whole story branch or is...
24.04.2025
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23.04.2025
22.04.2025
Anonymous said: Just personally speaking, have you been seeing folks laid off from game studios in the past couple years finding work at other studios? Is skuttlebutt out there optimistic or...
21.04.2025
Anonymous said: What makes features make a RPG? e.g. character creation, choice making etc. Answer: I’ve seen a good number of arguments between game fans about what is and isn’t an RPG, but the...
17.04.2025
Anonymous said: Doing this on anon for obvious reasons but is there any chance of getting hired as an entry level game dev in 2025? I've been unemployed for nearly two years since graduating from uni...
16.04.2025
Anonymous said: Maybe you can answer this, but if you can't I'd get why. I'm playing the superb Sin & Punishment 64 and I am aware this game was Japan only for 8 years before Nintendo pushed a...