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8 | Follower
Ask a Game Dev | Tumblr
22.04.2025
Anonymous said: Just personally speaking, have you been seeing folks laid off from game studios in the past couple years finding work at other studios? Is skuttlebutt out there optimistic or...
21.04.2025
Anonymous said: What makes features make a RPG? e.g. character creation, choice making etc. Answer: I’ve seen a good number of arguments between game fans about what is and isn’t an RPG, but the...
17.04.2025
Anonymous said: Doing this on anon for obvious reasons but is there any chance of getting hired as an entry level game dev in 2025? I've been unemployed for nearly two years since graduating from uni...
16.04.2025
Anonymous said: Maybe you can answer this, but if you can't I'd get why. I'm playing the superb Sin & Punishment 64 and I am aware this game was Japan only for 8 years before Nintendo pushed a...
Anonymous said: With the announcement of the Switch 2 I was wondering how do games for an older version of a console work on a newer version of the same console? Will they run better from the start or...
10.04.2025
Anonymous said: Last time we had a global recession, life style games were barely a thing only in the form of subscription based MMO’s. How do you think modern lifestyle games without subscriptions...
09.04.2025
ralinsaur said: A common issue with ongoing live service games is that as time progresses, skill designs for new characters necessarily become more complex to differentiate from older characters or to...
Anonymous said: On the topic of horror, how do you make a grim subject matter feel silly spookville experience instead of actually scary? For example, the Luigi Mansion games, the Disney Haunted...
Anonymous said: Do you have any advice for people who are unable to put their experience on their CV because of NDAs? Answer: You can always put your experience on your CV, regardless of NDAs. You...
Anonymous said: Is Gameplay Programmer some form of specialization? I always see people who work as gameplay programmer have some secondary skill, like tools, graphics, etc. In order to create a game...
02.04.2025
Anonymous said: Previously, you've explained that even with all the high-profile flops recently, lifestyle games with a big investment up-front and ongoing revenue are still the most financially...
01.04.2025
Anonymous said: The EU has just banned virtual premium currencies in video games that represent, requiring the games use the actual currency amounts. Thoughts on this new law? Answer: For those who do...
26.03.2025
Anonymous said: Does the refund windows of digital stores have any affect on the overall design of a game? If you're expecting Steam to be the main storefront you'll sell on is there an extra drive to...
Anonymous said: Follow-up on the layoff question, how much influence, if any do devs have on which project within a company they are assigned to if things seem rocky? Say I am in a safe position...
21.03.2025
Anonymous said: How does a game dev become high priority /necessity to reduce chances of getting layoff axe beyond “have more experience”? Is there any specializations that are safe from the...
Anonymous said: I was recently told games user researchers are usually the first to go when it comes to layoffs since the focus tends to be on developing the game and not testing it in times of need....
18.03.2025
Anonymous said: It is been predicted by many economists we are heading to a recession. From your writings it sounds like you were a game dev during the 2008 recession, any suggestions on how to...
16.03.2025
Anonymous said: What are some signs that a layoff is coming? I recently joined and the game that I'm working on is being developed for years and has been delayed several times. We have a important...
11.03.2025
Anonymous said: How open are hiring managers in the game industry about what they are specific requirements they are looking for? In my industry I often find them looking for a generic position...
09.03.2025
Anonymous said: Do you think the projects that you shipped as a indie developer have the same impact as the ones you worked on at game studios when applying for jobs? Answer: What matters the most to...
07.03.2025
Anonymous said: Since you jump studios so often, approximately how much more (or less) are you making compared to peers you have worked with of comparable experience/skill that stuck to one...
05.03.2025
Anonymous said: How many studios have you worked for in your career? From talking with other game devs with a similar amount of experience, does that that number feel about average or...
Anonymous said: Re: evangelist players vs. engaged players vs. those who fall off - does that not ever fall into the problem of trying to appeal to players who have no interest in sticking around and...
01.03.2025
Anonymous said: Bungie recently revealed that the red war campaign in destiny 2 is unavailable, even internally. They said its due to outdated code. How often does that happen in live service games?...
Anonymous said: What makes code “hard coded” compared to other code, why is it so difficult to change, and why would developers hard code something rather than use normal code? Answer: In order to...
24.02.2025
Anonymous said: On premium non-lifestyle games: As a success metric for the developer/publisher, how much does playing a game matter compared to purchasing it? If I like a game's premise and decide to...
20.02.2025
Anonymous said: I feel like I or someone else asked you this, but do you think that gameplay will ever get to the point where it looks like the fancy prerendered cutscenes? Even the outstanding...
19.02.2025
fumblr32 said: Hi, I just happened on your blog through a google search, as I am desperately trying to learn about the game's industry scenes and where to go for them. I really want to get involved...
Anonymous said: How much executive meddling occurs in the game industry and development cycles? Answer: There’s practically never executive meddling in indie games because there are practically no...
roccondil said: If "live service" as a term is being used incorrectly by the general public, then what is the PROPER term? Or is there none, and so people will continue to use "live service" as the...
roccondil said: By your definition of "live service", that is, a game with post-launch updates with both free and paid DLC, wouldn't that mean that ALL games with post-launch support are...
Anonymous said: Two part question. 1) Where does a decision like taking DA4 from single player to live service back to single player most likely come from? Do studio leads make that kind of call, or...
Anonymous said: Why did SWTOR get shuffled to a different developer if it was apparently Bioware's most steady source of income for the better part of the last decade? Answer: SWTOR wasn’t really...
Anonymous said: Hello! I currently work as an Assistant Narrative Designer for a tiny studio developing a live ops/free-to-play mobile visual novel. I'm learning a lot about monetization points and...
05.02.2025
wheels1185 said: A follow up to your answer about veilguard (was really hoping you would touch on that one). Why do game companies that have a “bad” release always seem to start from the bottom of the...
Anonymous said: Hi, Veilguard dev here. Your analysis of the """restructuring""" is pretty spot on. One small clarification: not doing DLC wasn't a game team decision, it was an executive or business...
Anonymous said: How would tariffs on Mexico and Canada impact the videogame industry? Answer: I am not particularly worried about tariffs. Primarily, tariffs are only applied when importing physical...
01.02.2025
Anonymous said: Your recent reblog about game writing made me curious: how much would the skills of game TRANSLATION transfer to game WRITING. Because I'm already a translator in the games industry,...
Anonymous said: Thoughts on the Bioware restructuration/lay-offs? Answer: I’ve long said that any AAA game studio, no matter how strong, is always 2-3 flops in a row away from closure. Bioware did...
30.01.2025
Anonymous said: What advice do you have to someone who has several years of writing experience outside of video games (in my case, a combination of marketing, freelance tabletop RPG materials, and...