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I will make a game. In this game, the player will make 6 soldiers from 6 different looking characters in his own area and there should be this many characters on the other side. When I look at thos...
hopefully this is alright to post here. I'm learning to code and working on a thing (actually trying to reproduce this https://www.instagram.com/juhani.halkomaki/reel/DGFpqfCNgZe/ ) I have created a
I just recently managed to install the BeehaveTree addon for godot 3.X, but when adding a new node from the addon it adds the base one and not the inherited one i.e. Base node script: extends Beeha...
Я новичок в играх, но вполне осознаю логику построения игр. У меня есть идея для игры но уже на этапе идеи и продумывания механик понимаю что игра будет тяжёлой и очень нагруженной. Хотелось спросить
I've run into a bit of a brick wall on this topic. I've only been able to achieve either only frame independent recoil, or smooth recoil. But not the other. I think the main source of the problem i...
So im looking for a better way to actually detect "cheats" by checking if the Source code of my game has been modify and if any code has been injected to the original code in csharp but i...
I found a unity shader with custom lighting method that approximates subsurface scattering effect. I tried using it in deferred rendering mode and unfortunately it doesn't work. From what I have re...
This blending setting introduces black pixels on the edges of semi-transparent png textures: D3D10_BLEND_DESC blendDesc = { 0 }; blendDesc.AlphaToCoverageEnable = FALSE; blendDesc.BlendEnabl...
I'm a beginner developer and I'm currently working on a 3D game project with a third person view. When I implemented my first ActionMap into my character controller, everything worked fine. The
I am making a game similar to RimWorld and I am having trouble designing a good research/progression system. In RimWorld, the player has a research tree and all technology to research is visible fr...
Essentially Im wanting to project: A 3D transformation matrix of a guassian(Or in this case for simplicity a unit sphere) that includes scale, rotation and translation in world space TO A 2D
I'm working on an open-world game and exploring procedural generation to design dynamic quests. The goal is to make quests feel connected and impactful, rather than randomly generated or repetitive...
I have a system in Unity’s VFX Graph where: A source particle collides → triggers a GPU Event This event spawns a new particle which also triggers a strip trail I am trying to get one trail per par...
I'm working with Godot 4.3 using GDExtension and C++. I created a custom class called Player that inherits from Control. In the _draw() method, I'm trying to draw a simple red rectangle. It works w...
I'm currently trying to better understand the concept of the inertia tensor in the context of rigid bodies, and I was hoping someone could help clarify a few points for me. From what I've gathered ...
First please excuse my English, it's not my first language! I'm trying to process an existing image to create a game map, to be clear, this is not a procedurally-generated image. However, I would l...