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I have heard many conflicting opinions about the pros and cons of using terrain vs mesh in Unity. Some people say that terrain has better performance while others say mesh does. So, I am not sure w...
I want to use Unity as a library for iOS platform. I exported the build from Unity for iOS. But I am unable to locate UnityFrmework.Framework. Is there any step i am missing? Unity Docs states that:
In developing a 4x multiplayer game where players should cooperate to implemented any of the four Xs, I am interested in containing all information about the world and characters (players location,...
I'm trying to make an enemy collide with collision tiles in GML. I don't think there should be anything wrong with it; it compiles, but every time the enemy either immediately disappears, or just d...
I'm trying to use a linear gradient to displace a plane mesh via vertex displacement in the visual shader editor. However, the linear gradient always seems to drop back to the start color just befo...
I'm trying to perform a basic vertex displacement by means of a horizontal gradient: I'm using an on-the-fly created plane mesh. Most of this process is clear to me. I'm not understanding where the
Please help, How do I know if any of these YouTube clips are characters that can be moved as part of a game on an Android mobile phone? The question is, if it is easy with lots of work to make this
Let's say I have a class UFoo which has a dynamic delegate myDelegate with no parameters. I cannot modify the contents of UFoo in any way. DECLARE_DYNAMIC_MULTICAST_DELEGATE(FMyDelegate); UCLASS()...
I'm trying to make an enemy collide with collision tiles in GML. I don't think there should be anything wrong with it; it compiles, but everytime the enemy either immidiately dissapears, or just do...
I'm creating a procedural aiming animation system in UE5 as a learning experiment. In order to position the hand for aiming down sights, I'm using a forward vector from player camera to project out a
I’m a beginner developing a 2D game in SDL2 using C with a visual style that uses crisp high resolution graphics (like geometry dash and Hollow Knight -- not pixel art). I want the game to scale
I have tried to make games in the past, but have been too ambitious and now have no clue what to do next and feel very burnt out. I have tried: SDL2 with C/C++, but I didn't like how its DeltaTime
My player is baked entity in subscene while main camera is outside on scene. For some reason system cannot find transform of camera, GameObject was found though. public partial class CameraFollow :
I'm making a game where players need to spell English words (including American and British English) using a limited set of 8 distinct letters, which can be re-used multiple times. How would I go a...
my player is baked entity in subscene while main camera is outside on scene. For some reason system cannot find transform of camera, gameobject was found though. public partial class CameraFollow :
Let's assume the following situation: I have a server, that sends a snapshot of current game state to all the clients at a fixed time. Server is authoritative, all the physic calculations are done ...
The Goal I have a game in Unity which utilizes pixel art. I'm not following the standard rules of pixel art, however. I'm ok with sprites having different sized pixels, pixels rotating, and pixels ...