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I know basic Python but have no other programming knowledge. I want to build a game based on Chess. I want to create a strategy RPG based on Chess. The player will choose their "class," or
Obviously, trying to apply the min-max algorithm on the complete tree of moves works only for small games (I apologize to all chess enthusiasts, by "small" I do not mean "simplistic"). For typical ...
How can apply a shader to a graphics object, and not the whole canvas? I have a wave shader example here https://phaser.io/sandbox/6SsT2zfC, and I want the wave to be unaffected by the camera's scr...
I have a model which has many different parts as children gameobjects. If I select the model in the project view I can change all of the materials (incl children) in the materials tab in the inspec...
I am trying to understand how Unity Services work. I downloaded the sample project and run the "Idle Clicker" game, and it worked fine - when I stopped the game and restarted it, my balan...
There is 1 shader for the shadow of 2d sprites, and it works, but for some reason when I try to create new objects with sprite there is no shadow, but if I take the old prefabs and copy, change to ...
I have a StateMachine component that includes a list of "transitions". Each transition includes an origin state, a condition, and a target state. The transition should happen if the objec...
There is a thin, long rectangle placed slightly below a circle, and I let them fall simultaneously. When they hit the ground, they land perfectly aligned, one on top of the other. In the real world,
I'm curious to see what you do when it comes to interiors when you are developing video games. do you separate the different houses into different scenes/levels or do you keep all of your interiors...
Some background: The game I'm trying to implement this code in is Quake 2. Based on posts here and elsewhere, I found and implemented the necessary ballistics code, and it works... usually. For some
What does the phrase "Kinematic bodies do not react to forces and only collide with dynamic bodies" mean? Related: I'm always confused by game engine physics explanations I found this
We already have a credit card gateway with a local bank. We also have a prepaid card voucher in the market. In our game, a user will create an account within our portal. The user will "recharge" his
CONTEXT: I am implementing a basic 3D character controller from scratch in unity. For collisions, I do a capsule cast in the direction of the player velocity and use the collide and slide algorithm...
Starting in Unity 2022.3 versions, this started happening - In my scenario, I have a ball bouncing on a surface (e.g on concrete) and no matter what the friction values are, the ball basically igno...
Background: I am implementing a 2d renderer using OpenGL and currently working on rendering text. What I have so far: you can generate bitmap fonts from given font files (like .ttf). It works by