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Is it used? I found out about libraries such as DPDK are used for userland implementation of protocols and bypassing the kernel. This (kernel bypassing) is done for really performance-sensitive
Asking this question because I want to implement performant sound handling on weaker systems. While focusing on such systems are a deadend since everyone has fast devices, I still want to do this a...
I made a little browser based puzzle game and the most bothersome feedback I got is in regards with the authentication, why do I force people to create accounts to play more than 5 levels. My respo...
How can I get complete path of a sprite? describes how to get a sprite path using UnityEditor.AssetDatabase which isn't available in builds. I need a way to get the path of a sprite in the build of...
I am making an online version of Egyptian Rat Screw, which is a card game mainly involving reacting as fast as possible to specific scenarios. I want to have a way to grade a player's skill level b...
I have created a custom shader based on Unity's standard surface shader, but tiling and offset properties don't work at all. Only the albedo texture slot's tiling works. How do you make tiling work...
I'm not sure if there's a setting or wildcard I'm missing, but when I search in the hierarchy panel the results are presented in alphanumerical order with no reference to the hierarchy of the gameo...
I'm trying to make an animation from a Collada file, but I'm not having any success in animating it correctly. I assume it's an error in the Quartenions class, either during creation from matrices or
I am trying to work out how to use LOD Groups with interactive gameobjects. As a simple example lets say I have a prop which when the player is a certain distance away it plays a sound. The problem...
I'm having trouble with my Unreal Visual Studio 2019 project. I created a new header file, and saved it in the same folder as my other project files. (I didn't add these existing files, they were i...
I am making a Sonic game in Pygame and I have recently gotten my hands on a Python class that uses pygame.rect and pygame.mask in unison to create sensors that can be used to accurately detect the ...
I'm trying to make an animation from a Collada file, but I'm not having any success in animating it correctly. I assume it's an error in the Quartenions class, either during creation from matrices or
In my engine I have the possibility to switch from isometric or first person camera, with a far/close camera point of view. In isometric mode the camera point of view can also be in either the -X o...
I have added cascaded shadows to my pipeline. The whole process seems to works fine as shown in the picture. But I should obtain a progressive “zoom” from the first cascade (red) to the last (blue...
I’m looking for a way to distribute my game while providing users with some assurance that it is not malware. My game does not require access to the full filesystem, my game only needs to display
Thinking of doing a little Micro Machines clone in SFML/C++. I know Micro Machines 'ai' was handled by having 2d array positions (or tiles) marked as being 'on-track' or 'off-track and directing the
I am experiencing significant delays and slow movement with jets in Battlefield 3. This problem has a noticeable impact on gameplay, as the jets fail to respond smoothly and quickly, affecting my a...
Context I really enjoy playing Skyrim. I have installed mods that make the game feel more immersive, like weapons breaking, survival mechanics, no visual information, pitch dark dungeons, etc, etc....
I’ve played The Last Campfire recently and got really inspired by it, so I’m trying to recreate some scenes from the game just to improve my 3D art skills. But there’s one thing that I’m a bit lost...
I'm working on a turn-based tactics game in Unity3D/C# in which players control Detachments composed of multiple Units. Each Detachment occupies one hex on a map, and may contain up to one each of ...
Im implementing my own version of client prediction and server reconciliation for a custom pawn in unreal engine 5, since i couldnt use the default unreal character for my needs, as it forces you i...