News
Entertainment
Science & Technology
Life
Culture & Art
Hobbies
News
Entertainment
Science & Technology
Culture & Art
Hobbies
8 | Follower
I am having trouble coding collision detection between a single point projectile and numerous irregular polygons. The steps I have taken: Used a ray casting algorithm to determine if the projectil...
I have a grid of Area3D objects, and when nothing is around them, they handle the mouse_entered signal exactly as I would expect. The only issue is that I also use Area3D's on other game objects, l...
It seems like every procedural dungeon generation tutorial focuses on how to avoid overlapping rooms, so how would one go about intentionally overlapping those rooms instead, possibly treating the
I am working on a natural, fairly small, grassland like environment/level. I have a few natural, minimally intrusive paths (something like this) throughout it to help guide players to the main ween...
I face a strange problem with the lightmap generating for 2D game. The higher the difference between light source's x,y coordinates and initial coordinates of the world (0,0) - the bigger the gap b...
Is there a reasonably practical way to convert assets based on a ScriptableObject to another ScriptableObject type (that are not part of the same OOP hierarchy) without breaking references to the a...
Given a tilemap, with a tilemap collider, is it possible to extract/bake the current collision(s) onto a separate gameobject independent from the tilemap/tilemap collider? My 2D game streams a large
I have tried to change the position of the image bagitem[i]( which items are covered by a green border square; it only used method debug() to appear the border) to center in many ways but have not ...
been stuck with the following problem and can’t seem to find any solution. I’ll appreciate the help a lot. I have a dataset containing 2d images of telco towers and metadata. Each 2d image has 3x3
I have an object meant to represent a player that I'd like to spawn in at runtime. Because it is instantiated at runtime, I'm not sure about how to get the main camera in my scene to follow the ins...
First Person Movement along the wall makes the character move faster and glitches out a little. The problem is pretty much visible here: https://youtu.be/_1dDdCSwVEo Source: https://github.com/
I'm new to Unity, making my first steps, but I got stuck with the installation of Visual Studio. It's not being installed and can't be cancelled. I tried to add a module and Unity started the downl...
I have this situation where I would like to use a R16G16 (or 32) float RTV, write on the R channel at start and update only the G channel each frame. Is it possible to clear the RTV in a way the R
In older systems, the CPU calculates the final vertex positions and feeds those, along with material properties, color, lighting info and uv position for each vertex and the GPU renders the image b...
The game runs and shows perfectly in Editor, but when I make a build, terrain and some other objects become invisible. This happens the same in both Legacy (Standard) and URP. I tried to create sha...
I'd like to build a game engine once I'm done with my current project. I tried a while ago with the language I'm most proficient in (C++) but I ran into several issues--primarily stemming from the ...
I am trying to build a compute shader to retrieve pixel color values from a noise-generated image using GLSL and Godot 4.2. The image itself is a 3840 x 2160 and formatted in RG8. I would expect bu...
I am reading the amazing Game Engine Architecture 3rd edition by Jason Gregory, but I have trouble understanding the singleton part, more particularly the part dealing with subsystem start/shutdown...