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Question: I’m facing an issue with in-app purchases (IAP) in Unity, specifically when using Unity version 2022.3.55f1, Unity In-App Purchasing v4.12.2, and Google Billing v6.2.1 for a consumable pr...
There are multiple crashes where the spriteFrameCache is unable to find a spriteFrame. This only happens when android app receives onTrimMemory signal, on which I am calling Director::purgeCacheData
I am having trouble understanding the syntax in GDScript, specifically the use of class_name and extends. I often come across examples where extends is used by itself when attaching a script. For
I'm making a 3D horror game and I want the player to be able to turn off and on the lights in a room. As you can see in the images below, the player has a flashlight While I was testing it out I fo...
I'm trying to create a simple pie chart for my game (a strategy/simulation game) to show population demographic data for a province, but I'm struggling to figure out how to detect which slice is be...
I have a c# udp socket I'm trying to send data from to my home. The server socket is hosted at aws, and the client is at my house. I modified the code from the following GitHub to send a response b...
I'm trying to write this QC file, and I have no idea what I'm doing. Tutorials I'm sure are helpful, but there's something wrong and I don't know what it is. When I try to use Crowbar to compile it...
I'm new to game development, I know C++ and I'm learning Asio (not Boost). I want to know how to structure my server to listen on multiple ports while having authentication so the client is secure ...
I am a web and mobile app programmer. Compared to web and mobile app source code, I haven't seen much game programming source code. In web applications, all elements are essentially static (?), and...
For now, my level loads like this in godot. I want to know if it's possible to have a result that looks a bit more like this: How is that second result level "style" called? I understand...
I am using the variable _WorldSpaceLightPos0 from the Built-in Shader Variables Reference to represent the direction of the sun in my skybox shader. So is there a way to use a similar variable, but...
I have 2 rotation matrixes than work in a world that have three dimensions (X, Y and Z) being Y the one of the height. One of such rotations works using Y dimension, from the point of the center of...
I am experimenting with Unity and wanted to project a unit circle beneath a unit and my very first naive approach was to create a child plane below the unit, assign the material to it and stretch it
I'm working on a 2D game in Unity where the world is 3D and I have an orthographic camera pointed 45 degs to make it look 2D. I'm using the method here to fix the distortion that occurs. My questio...
I did the same thing with a for and foreach loop, or at least that's what I would like to believe. But when I use the for loop I get an Index out of range exception, while everything is fine with the
I'm new to game development, I know C++ and I'm learning asio (not boost) and I wanna know how to structure my server to listen on multiple ports while having authentication so the client is secure...
When I apply the canvas_item barrel distortion shader to my viewport, there is a noticeable loss of resolution in the center of the screen. Therefore, is it possible to scale the final image + fish...
My Unity game has graphics designed for aspect ratios of 16:9, 16:10, 4:3, 3:2, and 19.5:9. This worked for mobile. But now I want to create a PC version for Steam, and I have to deal with the user
Before I start my question, let me clarify that I'm not using <canvas>, I'm using <div id="canvas">, so I'm not using HTML5 Canvas for this game. I have this div element named