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I'm making a little program that's a bit like paint but instead of filling in pixels, it drops a block on mousebutton(0). I'm now trying to add a straight line toggle on it to make the mouse only m...
I am currently working on a puzzle game. I am aiming in the future to ask a publisher to publish it. What do you think could be the minimum viable product to reach before sending it. I am talking a...
I am making a 2d rpg game that uses tiles to store the terrain data. Also the map is procedural generated infinite world type. I saw an approach called clipmaps to make the scrolling of the world m...
I'm trying to make a turn-based game like XCOM, and I've run into an architectural problem that I haven't been able to solve for quite a long time. In my game, logic is completely separated from
I'm trying to implement a PGS solver for collision response, but I'm currently stuck. How the problem manifests is, for the example of a box resting on the ground, if the box is given a small rotat...
I am not familiar with Direct3D and I want to know if it has hardware and vendor dependant functions like the extensions in OpenGL? A program written by a friend fails on certain computers while i...
Hello all I am making a little blackjack game in Unity. Although these classes don't actually use Monobehaviour or anything just yet. I have this method and I'm not sure it will work like this or ...
I am having a weird issue with the position of my sphere mask. Here is what it looks like currently: The white disc should be directly under the player character, not shifted off to the side. Resi...
I need to shrink the radius of a ring without deforming it by shrinking it's outline(the way scaling it would). I need to do this until the hollow fill is gone and its a solid spot. Here's an examp...
For context, I'm almost a total beginner when it comes to the Unity Engine and game dev with some programming knowledge. As I have already tried to develop games many times in the past, but I lacke...
I have an interop program with DX12 resources, and it exits with: The thread 15720 has exited with code 1 (0x1). The thread '.NET TP Worker' (23880) has exited with code 1 (0x1). The thread 'Stylus
I'm trying to speed up my pathfinding and discovered A* with JPS. It basically prunes tiles before adding them to the OPEN set. Can I use that technique with my grid that only allows straight dire...
I'm developing a tile-based game where some of the tiles have unique materials (generally to avoid repetitive patterns by sampling a large or procedural texture using world space coordinates). Howe...
I am new to DX12 and I am currently trying to get the depth buffer to work. I have done pretty much everything identical to blog posts I've seen online. I can also see that the depthbuffer-texture is
I have a hexagon grid with cubic coordinates. I want to calculate clockwise all border hexagons for a given movement range. At the moment, I am iterating every neighbor that is not in the range and...
I am beginning to work on a physics system, where there are multiple objects in the world that get rendered. The current approach I am considering consists of pseudo-OOP in C where each object has ...
Here is my script for opening animation. It basically sets the localPosition of an object out of the screen and then brings back in smoothly. The problem is I got different localPosition results in...
As a proof of concept I'd like to create the UI of a boardgame using SVG and HTML, so I can deploy it in desktop through Electron, mobile using Cordova and also hosting it in a website. I also have
I’m working on a 2D top-down game with a 3/4 perspective, and I’m trying to implement a 360-degree shooting system where the player can aim and shoot in any direction. The main challenge I’m facing...
I'm not a game dev. However I've just created what I believe may be an original means of creating realistic-enough water or fire/smoke textures, which may perhaps in principle (and using a different