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I am developing a tool in unity that requires some objects from the active scene, and currently, I am working on a system to save the data so that the user does not have to enter it manually each t...
I recently published a demo for my new, turn-based word puzzle, set in a fantasy world (called "Dragon Riddler" -- it's on Steam). The game loop is this: find the dragon's lair in a land
I'm writing a Software 3D Renderer in C many months after I first originally wrote it in Python. It is made using SDL2. My engine currently has depth shading, perspective correct texturing and some
The formula I know that the game has is start at level 0 which needs 250 exp to level up to level one and then 250 more exp per each level after that so level 2 equals 500 exp level 3 equals 750 exp
I am working on a basic side scroller platformer in Pygame. I want to add a camera system that tracks the camera and scrolls the world and I want to make the camera systems without using Classes. T...
The game Steel Division 2 has a very nice looking frontline system, where a smoothly curved line is drawn between friendly and enemy units, dividing the map into territorty owned by two teams. Does
This is a follow-up question to coding capturing in Go. I have that successfully working. I am pretty sure that I am not reposting, this is a completely different question I have it just happens to...
I'm working on basic clones of the classic Mario games I played on that Wii SNES emulator when I was younger to learn classic hardware emulation, platformer development, Monogame, etc. I found this
I have researched this a lot and so far all the examples, tutorials etc always use the following order: Scale * Rotate * Translate but for some reason this order must always be backwards in my Scene
hopefully this is alright to post here. I'm learning to code and working on a thing (actually trying to reproduce this https://www.instagram.com/juhani.halkomaki/reel/DGFpqfCNgZe/ ) I have created a
I will make a game. In this game, the player will make 6 soldiers from 6 different looking characters in his own area and there should be this many characters on the other side. When I look at thos...
I just recently managed to install the BeehaveTree addon for godot 3.X, but when adding a new node from the addon it adds the base one and not the inherited one i.e. Base node script: extends Beeha...
Я новичок в играх, но вполне осознаю логику построения игр. У меня есть идея для игры но уже на этапе идеи и продумывания механик понимаю что игра будет тяжёлой и очень нагруженной. Хотелось спросить
I've run into a bit of a brick wall on this topic. I've only been able to achieve either only frame independent recoil, or smooth recoil. But not the other. I think the main source of the problem i...
I found a unity shader with custom lighting method that approximates subsurface scattering effect. I tried using it in deferred rendering mode and unfortunately it doesn't work. From what I have re...
This blending setting introduces black pixels on the edges of semi-transparent png textures: D3D10_BLEND_DESC blendDesc = { 0 }; blendDesc.AlphaToCoverageEnable = FALSE; blendDesc.BlendEnabl...
So im looking for a better way to actually detect "cheats" by checking if the Source code of my game has been modify and if any code has been injected to the original code in csharp but i...
I'm a beginner developer and I'm currently working on a 3D game project with a third person view. When I implemented my first ActionMap into my character controller, everything worked fine. The