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I have a skeletal mesh with a Physics Asset assigned to it as such: This skeletal mesh is used within an ACharacter with collision settings as such: And an actor which has the overlap event as su...
I need help with how to apply greyscale shading to objects in a 3D renderer I made in Python. The code is pasted below: import pygame from pygame.locals import * from OpenGL.GL import * from OpenGL...
For context: I am currently working on a BepInEx Plugin for the Unity-based game Hollow Knight: Silksong. The goal is to be able to replace the base game sprites with custom ones, as well as extrac...
The "Car" in question is a plane. The question is pretty self explanatory. Here's the Car in the Hierarchy: Here's the car in the inspector: And here's the PlayerMovement script: using
I was using tinkering with vulkan and was wondering if a SSBO can store a mix of structs of different kind like shown in picture and pass offsets of the said structs to access them in shader.
http://www.youtube.com/watch?v=lNJFxvR6ex8&feature=youtu.be On rotate and rotozoom, can't find fixes on these on the internet, anywhere. Basically, the video is showing 4 things in this order:...
I'm trying to render a cone at the gpu for some effects. I'm using the parametric equation provided here. I ended up with the shader below intended to work with an unorderedaccessview target (DX11)...
For context: I am currently working on a BepInEx Plugin for the Unity-based game Hollow Knight: Silksong. The goal is to be able to replace the base game sprites with custom ones. The game uses Spr...
I’m working on a voxel-style building game in Unity (similar to Minecraft), and I’m trying to determine which face of a cube (block) the player is pointing at using a Raycast from the camera. Here’...
So in my game I'm using a message queue for everything, very similar to an event manager or event queue pattern. I've seen that lots of people use them, and they decouple when the event fires and ...
I have a scene with quite a few gameobjects in it and for the first time since using Unity, when I enter/exit play mode (or even close and reopen the scene) it takes about a minute to complete this.
I am playing a scene in Unity editor. If I play the whole scene, the FPS is 125. Next, there are 2 test cases. Case 1: If I disable some big game objects first, and then play the scene, the FPS is ...
I have a top-down character object that is a Container of various parts. This character can have elements that should move along with it (think a health bar, a speech bubble) that should NOT rotate...
I created a password protected branch for my DLC in Steamworks under the DLC app page / Steamworks / Builds. How can I switch to this branch from the Steam client? Going to my game / Properties / B...
I'm implementing my first rasterizer, and I've run into a 2 issues with Phong shading that I have no idea how to debug. First, specular lighting seems to be completely missing. Second, there is an ...
I am trying to have modded items in the chests of lost cites mod, and there is this problem I am facing, in which a mod called Apocalypse Now automatically injects its mod items into the chests wit...
I have a Texture2D of the Moon, and I want to render different moon phases so that it visually matches the examples shown here Celestial Programming : Moon Phase Image Rendering, I've tried several
I'm creating a space sandbox game (godot 4.5), and the core of my building system is attaching parts together to create assemblies. Each assembly is one rigidbody3D that contains all the parts. Since
I thought SceneManager.LoadScene() reloaded EVERYTHING in a scene, like a clean state, nothing remains of the old data(except if you use the DontDestroyOnLoad parent) (Maybe good to know, this game...