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I’ve set up an animation trigger (Any State -> Fire) to interrupt all other animations, and it works as expected most of the time. However, I’ve run into an issue where, if the Animator is in the
I'm developping a finite state machine AI where some interaction with NPC can be made through popup window with some choices. The image below shows how it looks like. The player (right here) inter...
hello everyone about me c# coding for games in blender modling game development by blender using c# or CPP how i can use blender in Computer because i'm new student in game developement Also abou...
I am working on a robotics simulation application in Unity. I want to replace the default physics engine, PhysX, with Mujoco. My goal is to enable a toggle within the Unity application to switch be...
I am developing a small, turn-based game with spaceships. The user-controlled spaceship has two modes, let's call them offense and defense mode. The user can freely switch between modes. There are ...
I'd like to add effects to the tall grass near the player in Godot 4. I think it has something to do with putting all that grass in a layer, than rendering it separately. I'm currently simply try...
I'm using Godot/Redot for my game development but so far this happens when camera projection is orthogonal, there's unknown light following the viewport when the camera is moving. Here's the exampl...
A somewhat complicated question but, I am working on a system where physics bodies can be made out of tiles. These tiles can be edited similar to a game like Terraria. When a body should logical be...
I have a game with several scenes, all loaded using addressables: A persistent scene that stays loaded with things like the main camera and certain common game systems. A lobby scene A game scene ...
I was developing a 3D asset in Blender and noticed that I can easily palette-swap its texture with this shader chain: It produces great results and is very easy to readjust for millions of possible
I'm developing a character controller in Unity and running into a problem with my character repeatedly entering and exiting a trigger collider on a moving platform. The character should stay within...
I'm using Jolt 3D Physics for Godot, and my FPS character controller occasionally gets stuck to a platform moving with an AnimatableBody3D. Sometimes I get stuck to it, sometimes not. The behaviour...
I have a very simple scene in Unity, with a single object (with a SpriteRenderer). When I view it in the Unity simulator, it looks like this: When I click "rotate", to rotate the simulator
Mode7 - Sprites on Screen / Pseudo 3D I'm trying to recreate this system with JAVASCRIPT: https://github.com/vinibiavatti1/Mode7/blob/master/src/mode7/FlatModeSeven.java The result was this: https://
Sometimes I get stuck to it, sometimes not. The behaviour is very unstable. Is there a fix for it? By the way, I'm using Jolt 3D Physics for Godot, if that info is useful. https://youtu.be/zQBezRa4...
I've got a sprite in-game (using a Sprite Renderer) that was drawn by our artist at a very high resolution, but in-game can appear quite small on-screen: My boss has been complaining that the char...
I'm trying to import 3D models into OpenGL using Rust and GLFT models, the problem is that this function used to work... Now it doesn't work at all! It's working to load the 3D model, with the text...
I have this problem that I want to fix. Every time I place a bomb it goes pass through the wall even if I added a Layermask to tell if it's a wall or not. public LayerMask levelMask; public GameOb...