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  1. home
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  3. Stack Exchange - Game Development

Stack Exchange - Game Development

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Stack Exchange - Game Development

20.10.2025

unity - Rendering Sprite from tightly packed atlas onto RenderTexture - Game Development Stack Exchange

For context: I am currently working on a BepInEx Plugin for the Unity-based game Hollow Knight: Silksong. The goal is to be able to replace the base game sprites with custom ones, as well as extrac...

Stack Exchange - Game Development

20.10.2025

unity - Why is my car not moving when I press the buttons? I can't see any reason it shouldn't - Game Development Stack Exchange

The "Car" in question is a plane. The question is pretty self explanatory. Here's the Car in the Hierarchy: Here's the car in the inspector: And here's the PlayerMovement script: using

Stack Exchange - Game Development

20.10.2025

collision detection - How to detect which physics body of skeletal mesh has overlapped? - Game Development Stack Exchange

I have a skeletal mesh with a Physics Asset assigned to it as such: This skeletal mesh is used within an ACharacter with collision settings as such: And an actor which has the overlap event as su...

Stack Exchange - Game Development

20.10.2025

single player - The Block puzzle - Game Development Stack Exchange

import 'package:flutter/material.dart'; import 'dart:math'; void main() => runApp(BlockPuzzleApp()); class BlockPuzzleApp extends StatelessWidget { @override Widget build(BuildContext cont...

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